Fallout fans, this mod is for you. Have you ever wondered what a Fallout Online game would look like? Well, time to get a taste of such a game as the Vault-Tec Multiplayer Mod introduces Multiplayer capabilities to Bethesda’s award-winning role-playing games Fallout 3 / Fallout: New Vegas.
Even better, the mod is completely open to Fallout 3's DLC expansions and other user mods. It's the Fallout 3 you remember, coated in user chat and whatever craziness you decide to add to your.
Fallout 3 Coop Mod
The team behind this mod has released a new, major update to this mod in which vaultmp no longer uses savegames synchronization of weapons, introduces synchronization of health and death, as well as respawning synchronization of item environment, a revamped and extended scripting interface for the chat GUI (use T for chat in-game).
Those interested can download this version from here. Keep in mind those that this mod is still in pre-alpha phase, so there will definitely be bugs and issues with it.
- Fallout 3 Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters.
- Fallout New Vegas Multiplayer (Mod) Update In 2019Update Includes Spawn Point & Safezone Changes, Character Reset, Skill Patch, Anti Cheat System Improvement.
Here is the changelog:
Major changes in this release:
•vaultmp no longer uses savegames
•synchronization of weapons
•synchronization of health and death, respawning
•synchronization of item environment
•chat GUI (use T for chat in-game)
•revamped and extended scripting interfaceKnown bugs in this release:
•desync of alert state when the player is moving. You have to switch state while you are standing still for it to properly sync
•vaultmp may (rather rare) crash after a player leaves the server, or after you close the game (the cause is known and I’m working on it)
•weapon aiming / firing may be inaccurate if not in ironsight mode
John Papadopoulos
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email
Fallout fans, this mod is for you. Have you ever wondered what a Fallout Online game would look like? Well, time to get a taste of such a game as the Vault-Tec Multiplayer Mod introduces Multiplayer capabilities to Bethesda’s award-winning role-playing games Fallout 3 / Fallout: New Vegas.
The team behind this mod has released a new, major update to this mod in which vaultmp no longer uses savegames synchronization of weapons, introduces synchronization of health and death, as well as respawning synchronization of item environment, a revamped and extended scripting interface for the chat GUI (use T for chat in-game).
Fallout 3 Multiplayer Mod Download
Those interested can download this version from here. Keep in mind those that this mod is still in pre-alpha phase, so there will definitely be bugs and issues with it.
Here is the changelog:
Major changes in this release:
•vaultmp no longer uses savegames
•synchronization of weapons
•synchronization of health and death, respawning
•synchronization of item environment
•chat GUI (use T for chat in-game)
•revamped and extended scripting interfaceKnown bugs in this release:
•desync of alert state when the player is moving. You have to switch state while you are standing still for it to properly sync
•vaultmp may (rather rare) crash after a player leaves the server, or after you close the game (the cause is known and I’m working on it)
•weapon aiming / firing may be inaccurate if not in ironsight mode
John Papadopoulos
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email